andengine_for_android_game_development_cookbook_ |
- Step by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results
- Learn all about the various aspects of AndEngine with prime and practical examples, useful for bringing your ideas to life
- Improve the performance of past and future game projects with a collection of useful optimization tips
- Structure your applications in a manner that provides a smooth flow from splash screen to level selection, to game play
Throughout the past year, I've put most of my AndEngine development on hold as far as personal projects go. I've tried to continue to provide tid-bits of helpful information/applications, but I've been tied down for a good reason and so states a large portion of my recent posts (or lack-there-of).
With that being said, I am happy to announce the AndEngine for Android Game Development Cookbook, which will soon be published by Packt Publication. There has been a lot of work put into this book, and will continue to be a lot of work put into the book until it is successfully released into the market.
While this post serves, for the most part, as a means to announce the book, we are still in the process of writing and rewriting, so feel free to make public, specific AndEngine topics you may be interested in seeing in the book.
Please, enjoy.
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